Based on the studios core competency for delivering high quality character, narrative and performance based animation, Act3animation is able to produce key frame or motion capture animation for in-game cycles and real-time in engine cut-scenes.

Using 3dsMax, Maya and Motion Builder, the studio’s experience with animation tools such as Unreal Matinee and knowledge working with client’s game engine technology makes Act3animation the ideal partner for your in-game animation requirements.

  • In-game animation loops and cycles.
  • Real-time game cut scenes.

Act3Animation breathes life into characters.